Toward Virtual Actors
نویسنده
چکیده
Computer graphics (CG) and animation are reaching previously unparalleled levels. They are now virtually ubiquitous in most visual media; so much so that the general audience is starting to develop a blasé attitude towards them. For example, nowadays only the most extensive computer graphics and animation efforts in movies manage to draw any admiration from the viewer. Computer animation in TV ads and commercials is completely taken for granted. The saturation has reached such levels that even computer games cannot rely anymore on technical advances in graphics and animation to sell the product, something that they have been notorious for in the past. Rather than mark the end of interest in the domain, this ubiquity only serves to highlight the underlying immense demand for graphics and animation.
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